This project is still in a "Bare-bone" stage, i plan to add more content later like new maps, items, guns and playable characters
Play the game : https://gdstudio.itch.io/project-rogue-closed-alpha
The core gameplay is all about shooting enemies that spawn randomly around the player to try to survive and earn money.
Killing enemies will reward the player with experience points and money. Once the player has collected enough experience points, his character will level up
The player can spend the money he earned killing ennemies by opening chest that gives a random item.
A variety of items are available to the player
All chest start with a base cost of 25 and the cost will ramp-up for every map completed
The player need to activate the teleporter obelisk in the map in order to progress to the next stage
This will spawn a wave of enemy and awaken the map's boss.
The player needs to stay in a zone to charge the teleporter and kill the boss the open the portal
The player can have to take to portal to proceed to the next stage
The player will keep all items but loose his money. The difficulty multiplier will spike once the portal is traversed
The goal is to survive as long as possible
Adding new items is pretty easy because of the collectible system and ICollectible interface i have implemented
Here are some examples of the items available to the player